Laservall_solidworks_inject/Common/RelayCommand.cs

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using System;
using System.Windows.Input;
namespace Laservall.Solidworks.Common
{
public class RelayCommand : ICommand
{
private readonly Action<object> _execute;
private readonly Func<object, bool> _canExecute;
public RelayCommand(Action<object> execute, Func<object, bool> canExecute = null)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public RelayCommand(Action execute, Func<bool> canExecute = null)
: this(_ => execute(), canExecute != null ? (Func<object, bool>)(_ => canExecute()) : null)
{
}
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter)
{
return _canExecute == null || _canExecute(parameter);
}
public void Execute(object parameter)
{
_execute(parameter);
}
public void RaiseCanExecuteChanged()
{
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}
}