SharpNBT/README.md

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# SharpNBT
[![.NET](https://github.com/ForeverZer0/SharpNBT/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ForeverZer0/SharpNBT/actions/workflows/dotnet.yml)
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A CLS-compliant implementation of the Named Binary Tag (NBT) specifications (Java/Bedrock), written in pure C# with no external dependencies and targeting a wide variety of .NET implementations and languages on all platforms.
## Features
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* **Java/Bedrock Support:** Supports all NBT protocols used by different versions of Minecraft, including: Java, Bedrock (file protocol), and Bedrock (network protocol), including full support for either GZip or ZLib compression.
* **Ease-of-use:** An intuitive API design, following the style and conventions of the .NET runtime, with full Intellisense for every public member: Spend more time being productive and less time digging through documentation.
* **Performance:** Leverages the power of modern C# language features, including `Span`, `MemoryMarshal`, etc. This allows for a type-safe way to reinterpret raw buffers without pointers or making unnecessary copies of buffers, a common pitfall with serialization in type-safe languages.
* **Concurrency:** Includes standard async/await concurrency patterns for reading and writing.
* **Cross-platform and cross-language support:** Fully CLR compliant and build against .NET STandard 2.1, allowing supports for any CLR language (i.e. C#, Visual Basic, F#, etc.) for the following runtime versions or greater:
* .NET Standard 2.1
* .NET 5.0
* .NET Core 3.0
* Mono 6.4
* Xamarin.iOS 12.16
* Xamarin.Mac 5.16
* Xamarin.Android 10.0
* Unity 2021.2.0b6
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## Usage
### Reading
Reading an NBT document can be as simple as a one-liner:
```csharp
CompoundTag tag = NbtFile.Read("/path/to/file.nbt", FormatOptions.Java, CompressionType.AutoDetect);
```