# SharpNBT [![.NET](https://github.com/ForeverZer0/SharpNBT/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ForeverZer0/SharpNBT/actions/workflows/dotnet.yml) A CLS-compliant implementation of the Named Binary Tag (NBT) specifications (Java/Bedrock), written in pure C# with no external dependencies and targeting a wide variety of .NET implementations and languages on all platforms. ## Features * **Java/Bedrock Support:** Supports all NBT protocols used by different versions of Minecraft, including: Java, Bedrock (file protocol), and Bedrock (network protocol), including full support for either GZip or ZLib compression. * **Ease-of-use:** An intuitive API design, following the style and conventions of the .NET runtime, with full Intellisense for every public member: Spend more time being productive and less time digging through documentation. * **Performance:** Leverages the power of modern C# language features, including `Span`, `MemoryMarshal`, etc. This allows for a type-safe way to reinterpret raw buffers without pointers or making unnecessary copies of buffers, a common pitfall with serialization in type-safe languages. * **Concurrency:** Includes standard async/await concurrency patterns for reading and writing. * **Cross-platform and cross-language support:** Fully CLR compliant and build against .NET STandard 2.1, allowing supports for any CLR language (i.e. C#, Visual Basic, F#, etc.) for the following runtime versions or greater: * .NET Standard 2.1 * .NET 5.0 * .NET Core 3.0 * Mono 6.4 * Xamarin.iOS 12.16 * Xamarin.Mac 5.16 * Xamarin.Android 10.0 * Unity 2021.2.0b6 * **No Dependencies:** No reliance on third-party libraries. * **Format Conversion:** Can convert NBT to/from JSON and XML formats. ## Usage ### Reading Reading an NBT document can be as simple as a one-liner: ```csharp CompoundTag tag = NbtFile.Read("/path/to/file.nbt", FormatOptions.Java, CompressionType.AutoDetect); ```