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SharpNBT | ||
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README.md | ||
SharpNBT.sln |
README.md
SharpNBT
A CLS-compliant implementation of the Named Binary Tag (NBT) specifications (Java/Bedrock), written in pure C# with no external dependencies and targeting a wide variety of .NET implementations and languages on all platforms.
Features
- Java/Bedrock Support: Supports all NBT protocols used by different versions of Minecraft, including: Java, Bedrock (file protocol), and Bedrock (network protocol), including full support for either GZip or ZLib compression.
- Ease-of-use: An intuitive API design, following the style and conventions of the .NET runtime, with full Intellisense for every public member: Spend more time being productive and less time digging through documentation.
- Performance: Leverages the power of modern C# language features, including
Span
,MemoryMarshal
, etc. This allows for a type-safe way to reinterpret raw buffers without pointers or making unnecessary copies of buffers, a common pitfall with serialization in type-safe languages. - Concurrency: Includes standard async/await concurrency patterns for reading and writing.
- Cross-platform and cross-language support: Fully CLR compliant and build against .NET STandard 2.1, allowing supports for any CLR language (i.e. C#, Visual Basic, F#, etc.) for the following runtime versions or greater:
- .NET Standard 2.1
- .NET 5.0
- .NET Core 3.0
- Mono 6.4
- Xamarin.iOS 12.16
- Xamarin.Mac 5.16
- Xamarin.Android 10.0
- Unity 2021.2.0b6
- No Dependencies: No reliance on third-party libraries.
- Format Conversion: Can convert NBT to/from JSON and XML formats.
Usage
Reading
Reading an NBT document can be as simple as a one-liner:
CompoundTag tag = NbtFile.Read("/path/to/file.nbt", FormatOptions.Java, CompressionType.AutoDetect);