42 lines
1.8 KiB
XML
42 lines
1.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Title>SharpNBT</Title>
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<Authors>ForeverZer0</Authors>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Description>A pure CLS-compliant C# implementation of the Named Binary Tag (NBT) format specification commonly used with Minecraft applications, allowing easy reading/writing streams and serialization to other formats.</Description>
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<PackageProjectUrl>https://github.com/ForeverZer0/SharpNBT</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ForeverZer0/SharpNBT</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<PackageIcon>icon.png</PackageIcon>
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<PackageTags>nbt;named binary tag;minecraft;serialization;java;bedrock;pocket edition;varint;varlong;zlib</PackageTags>
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<Copyright>Copyright © Eric Freed 2021</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<PackageVersion>1.1.0</PackageVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DocumentationFile>bin\Release\netstandard2.1\SharpNBT.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<None Include="icon.png" Pack="true" Visible="true" PackagePath="" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Strings.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Strings.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Strings.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Strings.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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</Project>
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