128 lines
5.8 KiB
Markdown
128 lines
5.8 KiB
Markdown
# SharpNBT
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[](https://github.com/ForeverZer0/SharpNBT/actions/workflows/dotnet.yml)
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[](https://opensource.org/licenses/MIT)
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[](https://nuget.org/packages/SharpNBT)
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[](https://www.nuget.org/packages/SharpNBT)
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A CLS-compliant implementation of the Named Binary Tag (NBT) specifications (Java/Bedrock), written in pure C# with no external dependencies and targeting a wide variety of .NET implementations and languages on all platforms.
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## Features
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* **Java/Bedrock Support:** Supports all NBT protocols used by different versions of Minecraft, including: Java, Bedrock (file protocol), and Bedrock (network protocol), including full support for either GZip/ZLib compression, big/little endian, and variable length integers with optional ZigZag encoding.
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* **Ease-of-use:** An intuitive API design, following the style and conventions of the .NET runtime, with full Intellisense for every member: Spend more time being productive and less time digging through documentation.
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* **Performance:** Leverages the power of modern C# language features, including `Span` with `stackalloc`, `MemoryMarshal`, etc. This allows for a type-safe way to reinterpret raw buffers without pointers or making unnecessary copies of buffers, a common pitfall with serialization in type-safe languages.
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* **Concurrency:** Includes standard async/await concurrency patterns for reading and writing.
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* **Cross-language support:** Fully CLR compliant and build against .NET 7.0, allowing support for any CLR language (i.e. C#, Visual Basic, F#, etc.) with the supported runtime version.
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* **Callbacks:** Can subscribe to events that get a callback as the parser steps through a stream to get immediate feedback without waiting for document completion. This allows subscribers to even parse the payload themselves and handle the event entirely.
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* **String NBT**: Supports both generating and parsing arbitrary SNBT strings.
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## Usage
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Please see [the wiki](https://github.com/ForeverZer0/SharpNBT/wiki) for more detailed explanations. Feel free to improve it by contributing!
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### Reading
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At its simplest, reading an NBT document is one-liner:
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```csharp
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CompoundTag tag = NbtFile.Read("/path/to/file.nbt", FormatOptions.Java, CompressionType.AutoDetect);
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```
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### Writing
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Likewise writing a completed NBT tag is a one-liner:
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```csharp
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// Assuming "tag" is a valid variable
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NbtFile.Write("/path/to/file.nbt", tag, FormatOptions.BedrockFile, CompressionType.ZLib);
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```
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### Viewing
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While there is functionality to output NBT to other human-readable formats like JSON, if you simply need to visualize a tag, there is a custom "pretty printed" output you can use:
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[bigtest.nbt](https://raw.github.com/Dav1dde/nbd/master/test/bigtest.nbt) from https://wiki.vg/
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```csharp
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var tag = NbtFile.Read("bigtest.nbt", FormatOptions.Java, CompressionType.GZip);
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Console.WriteLine(tag.PrettyPrinted())
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```
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#### Output
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```
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TAG_Compound("Level"): [11 entries]
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{
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TAG_Long("longTest"): 9223372036854775807
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TAG_Short("shortTest"): 32767
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TAG_String("stringTest"): "HELLO WORLD THIS IS A TEST STRING ÅÄÖ!"
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TAG_Float("floatTest"): 0.49823147
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TAG_Int("intTest"): 2147483647
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TAG_Compound("nested compound test"): [2 entries]
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{
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TAG_Compound("ham"): [2 entries]
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{
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TAG_String("name"): "Hampus"
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TAG_Float("value"): 0.75
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}
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TAG_Compound("egg"): [2 entries]
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{
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TAG_String("name"): "Eggbert"
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TAG_Float("value"): 0.5
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}
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}
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TAG_List("listTest (long)"): [5 entries]
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{
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TAG_Long(None): 11
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TAG_Long(None): 12
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TAG_Long(None): 13
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TAG_Long(None): 14
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TAG_Long(None): 15
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}
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TAG_List("listTest (compound)"): [2 entries]
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{
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TAG_Compound(None): [2 entries]
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{
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TAG_String("name"): "Compound tag #0"
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TAG_Long("created-on"): 1264099775885
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}
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TAG_Compound(None): [2 entries]
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{
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TAG_String("name"): "Compound tag #1"
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TAG_Long("created-on"): 1264099775885
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}
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}
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TAG_Byte("byteTest"): 127
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TAG_Byte_Array("byteArrayTest (the first 1000 values of (n*n*255+n*7)%100, starting with n=0 (0, 62, 34, 16, 8, ...))"): [1000 elements]
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TAG_Double("doubleTest"): 0.4931287132182315
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}
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```
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### Much More!
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There is much more to SharpNBT than the examples above, please see [the wiki](https://github.com/ForeverZer0/SharpNBT/wiki) for more details, with real-world examples.
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/ForeverZer0/SharpNBT. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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Pull requests are always welcome.
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## License
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The project is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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## Code of Conduct
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Everyone interacting in the SharpNBT project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the [code of conduct](https://github.com/ForeverZer0/SharpNBT/blob/master/CODE_OF_CONDUCT.md).
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## Special Thanks
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This project would not be possible without all the contributors to the https://wiki.vg/ site and its maintainers, who have created an invaluable source of information for developers for everything related to the game of Minecraft.
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---
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If you benefit from this project, please consider supporting it by giving it a star on GitHub! |